- Launching CATIA V6
- V6 Navigation Interface
- V6 Authoring Interface
- Working with Data
- Visualizing Models
- Specification Tree
- Managing Geometry
- Reference Features
- Sketch Geometry Creation
- Sketch Options
- Sketch Constraints and Dimensions
- Using Sketches Effectively
- Introduction to Part Design
- Introduction to Part Design
- Dress Up Features
- Patterns
- Additional Dress Up Features
- Evaluating the Model
- Engineering Connections
- Basic Assemblies
- Basic Wireframe geometry
- Basic Surfaces
- Geometrical Set
1. Launching CATIA V6
- The PLM Story
- Import IGI Models (Essentials)
- Launching CATIA V6
- Choosing a Security Context
2. V6 Navigation Interface
- Navigation User Interface Unit Introduction
- Navigation and Authoring Layers
- The Bar
- The Compass
3. V6 Authoring Interface
- Authoring User Interface Unit Introduction
- Authoring User Interface Overview
- What Workbench?
- Toolbar Customization
- Menus
- Options – General
- Options – Display
4. Working with Data
- Working with Data Unit Introduction
- File Types
- Creating New Documents
- Simple Search
- Advanced Search
- Favorites
- Open or Explore?
- Lock/Unlock
- Importing and Exporting Data
- Propagate (Save)
5. Visualizing Models
- Visualizing Models Unit Introduction
- Manipulating Views
- Mouse
- Robot
- Robot – Using
- Display Modes
- Preselection Navigator
- Visualization
6. Specification Tree
- Specification Tree Unit Introduction
- Specification Tree Overview
- Specification Tree – Using
- Specification Tree – Options
7. Managing Geometry
- Managing Geometry Unit Introduction
- Managing Geometry Overview
- Selecting Objects
- Deleting Objects
- Hiding Objects
- Undo and Redo
- Layer Overview
- Managing Layers
- Selection Sets
- Properties
- Apply Material
- Graphic Properties
8. Reference Features
- Reference Features Unit Introduction
- Reference Features Overview
- Reference Features Uses
- Creating Reference Points
- Creating Reference Lines
- Creating Reference Planes
- Axis Systems
- Creating Axis Systems
- Reference Features (Basic)
- Reference Elements
9. Sketch Geometry Creation
- Sketch Geometry Unit Introduction
- Sketcher Overview
- Creating Sketches
- Sketch Tools Toolbar
- Curve Creation Techniques
- Options – Sketcher
- Sketcher SmartPick
- Creating Points
- Creating Lines
- Creating Circles
- Creating Axes
- Creating Profiles
- Predefined Profile Creation
- Editing Sketches
- Sketch Geometry 1
- Sketch Profile (Sketcher #1)
10. Sketch Options
- Sketch Operations Unit Introduction
- Sketch Operations
- Corner and Chamfer
- Relimitations
- Transformation
- Sketch Operations
- Triangular Bracket Sketch 1
11. Sketch Constraints and Dimensions
- Sketch Constraints and Dimensions Unit Introduction
- Constraints Overview
- Dimensional Constraints
- Geometry Constraints
- Auto Constraint
- Animate Constraint
- Removing Constraints
- Editing Constraints Overview
- Editing Constraints
- Sketching Constraints
- Triangular Bracket Sketch
12. Using Sketches Effectively
- Using Sketches Effectively Unit Introduction
- Using 3D Geometry in Sketches Overview
- Using 3D Geometry in Sketches
- Sketch Curve Projection
- Associative Sketch Techniques
- Sketch Analysis Overview
- Sketch Analysis
- Solving Inconsistent Elements
- Sketcher Best Practices
13. Introduction to Part Design
- Solid Modeling Intentions
- Basic Sketch-Based Features
- Options - Part Design
- Parametric Modeling
- Creating Pads
- Creating Multiple Pads
- Creating Pockets
- Creating Multiple Pockets
- Idler Arm
14. Basic Sketch Based Features
- Basic Sketch-Based Features Unit Introduction
- Creating Shafts
- Creating Shafts
- Creating Grooves
- Basic and Threaded Holes
- Creating Holes
- Plastic Housing 1
- Hex Nut (PD#2)
15. Dress Up Features
- Dress -Up Features Unit Introduction
- Draft Overview
- Creating Drafts
- Fillets and Chamfers
- Fillet Creation
- Creating Chamfers
- Drafted Filleted Pads and Pockets
- Triangular Bracket
- Side Tool Head
16. Patterns
- Patterns Unit Introduction
- Patterns Overview
- Creating Rectangular Patterns
- Creating Circular Patterns
- Creating User-Defined Patterns
- Editing Patterns
- Mirroring Geometry
- Patterns
- C -Bracket (PD#4)
17. Additional Dress Up Features
- Additional Dress Up Features Unit Introduction
- Creating Shells
- Creating Thickness
- Threads and Taps
- Thread Creation and Analysis
- Mouse Base
- Connector (PD#5)
- Fitting (PD#6)
- Fixture (PD#7)
18. Evaluating the Model
- Evaluating the Model Unit Introduction
- Measure Item
- Measure Between
- Measure Inertia
19. Engineering Connections
- Engineering Connections Unit Introduction
- Engineering Connections Overview
- Creating Engineering Connections
- Change Constraint
- Engineering Connections Project
- Connector Assembly Structure (A#2)
- Disk Drive Product 1
20. Basic Assemblies
- Basic Products Unit Introduction
- Assembly Workbench and Toolbars
- Product Overview
- Product Structure
- Product Terminology
- Product Specification Tree
- Propagate (Save)
- Adding and Removing Components
- Component Reposition Methods
- Component Manipulation
- Snap and Smart Move
- Creating a Bottom-Up Product
- Design in Context
- Creating a Top-Down Product
- Top Down Assemblies
- Connector Assembly Structure (A#1)
21. Basic Wireframe geometry
- Basic Wireframe Geometry Unit Introduction
- Wireframe Geometry Overview
- Work on Support
- Point Creation Repetition
- Object Repetition
- Extremums Overview
- Extremum and Polar Extremum Creation
- Planes Between
- Intersection Geometry Creation
- Wireframe Circle Creation
- Wireframe Corner Creation
- Basic Wireframe Geometry
22. Basic Surfaces
- Basic Surfaces Unit Introduction
- Surfaces Overview
- Basic Surfaces
- Extruded Surfaces
- Revolution Surfaces
- Spherical Surfaces
- Cylindrical Surfaces
- Offsetting Surfaces
- Filled Surfaces (ILT)
- Filled Surfaces
- Basic Surface Creation (WSD #2)
23. Geometrical Set
- Working With Geometrical Sets
- Geometrical Sets
- Inserting a Geometrical Set
- Working With Groups
- Creating Groups
- Duplicate Geometrical Set
- Bottle Reorganization
- Cell Phone #2 Organize