- Introduction to Solid Works 2011
- Drawing sketches for solid models
- Editing and modifying sketches
- Adding relations and dimensions to sketches
- Advanced dimensioning techniques and base feature options
- Creating reference geometries
- Advanced modeling tools-I
- Advanced modeling tools-II
- Editing features
- Advanced modeling tools-III
- Advanced modeling tools-IV
- Assembly modeling-I
- Assembly modeling-II
- Working with drawing views-I
- Working with drawing views-II
- Equations, configurations, and library features
- Working with blocks
- Sheet metal design
- Surface modeling
Introduction to Solid Works 2011
- Introduction to Solid Works
- Part Mode
- Assembly Mode
- Drawing Mode
- System Requirements
- Getting Started with Solid Works
- Menu Bar and Solid Works menus
- Command Manager
- Part Mode Command Managers
- Assembly Mode Command Managers
- Drawing Mode Command Managers
- Customized Command Manager
- Toolbar
- Pop-upToolbar
- View (Heads-Up) Toolbar
- Shortcut Bar
- Mouse Gestures
- Dimensioning Standard and Units
- Important Terms and Their Definitions
- Feature-based Modeling
- Parametric Modeling
- Bidirectional Associativity
- Windows Functionality
- Geometric Relations
- Blocks
- Library Feature
- Design Table
- Equations
- Collision Detection
- What’s Wrong Functionality?
- 2D Command Line Emulator
- SimulationXpress
- Physical Dynamics
- Physical Simulation
- Seed Feature
- Feature Manager Design tree
- Absorbed Features
- Child Features
- Dependent Features
- Auto-Backup Option
- Selecting Hidden Entities
- Color Scheme
- Self-Evaluation Test
Drawing Sketches For Solid Models
- The Sketching Environment
- Starting a New Session of Solid Works
- Work flow customization Area
- Task Panes
- Solid Works Resources Task Pane
- Design Library Task Pane
- File Explorer Task Pane
- View Palette Task Pane
- Appearances, Scenes, and Decals Task Pane
- Custom Properties Task Pane
- Starting a New Document in Solid Works
- Part
- Assembly
- Drawing
- Understanding the Sketching environment
- Setting the Document Options
- Modifying the Drafting Standards
- Modifying the Linear and Angular Units
- Modifying the Snap and Grid Settings
- Learning Sketcher Terms
- Origin
- Inferencing Lines
- Select tool
- Selecting Entities Using the Box Selection
- Selecting Entities Using the Cross Selection
- Selecting Entities Using the SHIFT and CTRL Keys
- Invert Selection Tool
- Drawing Lines
- Orientation Rollout
- Options Rollout
- Drawing Continuous Lines
- Drawing Individual Lines
- Line Cursor Parameters
- Drawing Tangent or Normal Arcs Using the Line Tool
- Drawing Construction Lines or Centerlines
- Drawing the Lines of Infinite Length
- Drawing Circles
- Drawing Circles by Defining their Center Points
- Drawing Circles by Defining Three Points
- Drawing Construction Circles
- Drawing Arcs
- Drawing Tangent/Normal Arcs
- Drawing Center point Arcs
- Drawing 3 Point Arcs
- Drawing Rectangles
- Drawing Rectangles by Specifying their Corners
- Drawing Rectangles by Specifying the Center and a Corner
- Drawing Rectangles at an Angle
- Drawing Center point Rectangles at an Angle
- Drawing Parallelograms
- Drawing Polygons
- Drawing Splines
- Drawing Slots
- Creating a Straight Slot
- Creating a Center point Straight Slot
- Creating a 3 Point Arc Slot
- Creating a Center point Arc Slot
- Placing Sketched Points
- Drawing Ellipses
- Drawing Elliptical Arcs
- Drawing Parabolic Curves
- Drawing Display Tools
- Zoom to Fit
- Zoom to Area
- Zoom In/Out
- Zoom to Selection
- Pan
- Previous View
- Redraw
- Deleting Sketched Entities
- Self-Evaluation Test
Editing And Modifying Sketches
- Editing Sketched Entities
- Trimming Sketched Entities
- Extending Sketched Entities
- Filleting Sketched Entities
- Chamfering Sketched Entities
- Offsetting Sketched Entities
- Mirroring Sketched Entities
- Mirroring While Sketching (Dynamic Mirror Entities)
- Moving Sketched Entities
- Rotating Sketched Entities
- Scaling Sketched Entities
- Copying and Pasting Sketched Entities
- Creating Patterns
- Creating Linear Sketch Patterns
- Creating Circular Sketch Patterns
- Editing Patterns
- Writing Text in the Sketching Environment
- Modifying Sketched Entities
- Modifying a Sketched Line
- Modifying a Sketched Circle
- Modifying a Sketched Arc
- Modifying a Sketched Polygon
- Modifying a Spline
- Modifying the Coordinates of a Point
- Modifying an Ellipse or an Elliptical Arc
- Modifying a Parabola
- Dynamically Modifying and Copying Sketched Entities
- Splitting Sketched Entities
Adding Relations And Dimensions To Sketches
- Adding Relations And Dimensions To Sketches
- Applying Geometric Relations to Sketches
- Applying Relations Using the Add Relations Property Manager
- Design Intent
- Dimensioning a Sketch
- Horizontal/Vertical Dimensioning
- Aligned Dimensioning
- Angular Dimensioning
- Diameter Dimensioning
- Radius Dimensioning
- Linear Diameter Dimensioning
- Ordinate Dimensioning
- Concept of a Fully Defined Sketch
- Fully Defined
- Over defined
- Under defined
- Dangling
- No Solution Found
- Invalid Solution Found
- Sketch Dimension or Relation Status
- Deleting Over defining Dimensions
- Displaying and Deleting Relations
- Opening an Existing File
- Address Bar
- File name
- Type Drop-down List
- Open as Read-Only
- Quick view
- References
- Configurations
- Display States Area
Advanced Dimensioning Techniques And Base Feature Options
- Advanced Dimensioning Techniques Fully Defining the Sketches
- Dimensioning the True Length of an Arc
- Measuring Distances and Viewing Section Properties
- Measuring Distances
- Determining the Section Properties of Closed Sketches
- Creating Base Features by Extruding Sketches
- Creating Thin Extruded Features
- Creating Base Features by Revolving Sketches
- Creating Solid Revolved Features
- Creating Thin Revolved Features
- Determining the Mass Properties of Parts
- Dynamically Rotating the View of a Mode
- Rotating the View Freely in 3D Space
- Rotating the View around a Selected Vertex, Edge, or Face
- Modifying the View Orientation
- Changing the Orientation Using the Reference Triad
- Restoring the Previous View
- Displaying the Drawing Area in Viewports
- Displaying the Drawing Area in Two Horizontal Viewports
- Displaying the Drawing Area in Two Vertical Viewports
- Displaying the Drawing Area in Four Viewports
- Display Modes of a Model
- Wireframe
- Hidden Lines Visible
- Hidden Lines Removed
- Shaded With Edges
- Shaded
- Additional Display Modes
- Shadows in Shaded Mode
- Perspective
- Assigning Materials and Textures to Models
- Assigning Materials to a Model
- Changing the Appearance of the Model
- Editing the Appearances
Creating Reference Geometries
- Importance of Sketching Planes
- Reference Geometry
- Reference Planes
- Creating New Planes
- Creating Reference Axes
- Creating Reference Points
- Creating Reference Coordinate Systems
- Advanced Boss/Base Options
- From
- End Condition
- Direction of Extrusion
- Modeling Using the Contour Selection Method
- Creating Cut Features
- Creating Extruded Cuts
- Handling Multiple Bodies in the Cut Feature
- Creating Revolved Cuts
- Concept of the Feature Scope
Advanced Modeling Tools-I
- Advanced Modeling Tools
- Creating Simple Holes
- Creating Standard Holes Using the Hole Wizard
- Adding External Cosmetic Threads
- Creating Fillets
- Selection Methods
- Creating Fillets Using the FilletXpert
- Creating Chamfers
- Creating Shell Features
- Creating Wrap Features
Advanced Modeling Tools-II
- Advanced Modeling Tools
- Creating Mirror Features
- Creating Linear Pattern Features
- Creating Circular Pattern Features
- Creating Sketch Driven Patterns
- Creating Curve Driven Patterns
- Creating Table Driven Patterns
- Creating Fill Patterns
- Creating Rib Features
- Displaying the Section View of a Model
- Changing the Display States
Editing Features
- Editing the Features of a Model
- Editing Using the Edit Feature Option
- Editing Sketches of the Sketch-based Features
- Changing the Sketch Plane of the Sketches
- Editing by Selecting an Entity or a Feature
- Editing Using the Instant3D Tool
- Editing Features and Sketches by Cut, Copy, and Paste
- Cutting, Copying, and Pasting Features and Sketches from One Document to the Other
- Copying Features Using Drag and Drop
- Deleting Features
- Deleting Bodies
- Suppressing Features
- Unsuppressing the Suppressed Features
- Unsuppressing Features with Dependents
- Hiding Bodies
- Moving and Copying Bodies
- Reordering the Features
- Rolling Back the Feature
- Renaming Features
- Creating Folders in the Feature Manager Design tree
- What’s Wrong Functionality?
Advanced Modeling Tools-III
- Advanced Modeling Tools
- Creating Sweep Features
- Creating Cut-Sweep Features
- Creating Loft Features
- Adding a Section to a Loft Feature
- Creating Lofted Cuts
- Creating 3D Sketches
- Creating Grid Systems
- Editing 3D Sketches
- Creating Curves
- Extruding a 3D Sketch
- Creating Draft Features
Advanced Modeling Tools-IV
- Advanced Modeling Tools
- Creating Dome Features
- Creating Indents
- Creating Deform Features
- Creating Flex Features
- Creating Fastening Features
- Creating the Mounting Boss
- Creating Snap Hooks
- Creating Snap Hook Grooves
- Creating Vents
- Creating a Lip/Groove Feature
- Creating Freeform Features
- Face Settings Rollout
- Control Curves Rollout
- Control Points Rollout
- Display Rollout
- Dimensioning a Part Using DimXpert
- Specifying the Datum
- Pop-up Toolbar
- Adding Dimensions
- Specifying the Location of a Feature
- Adding Geometric Tolerance to the Features
- Collecting Pattern Features
- Adding Dimensions Automatically
Assembly Modeling-I
- Assembly Modeling
- Types of Assembly Design Approach
- Creating Bottom-Up Assemblies
- Placing Components in the Assembly Document
- Assembling Components
- Creating Top-down Assemblies
- Creating Components in the Top-down Assembly
- Moving Individual Components
- Moving Individual Components by Dragging
- Moving Individual Components Using the Move Component Tool
- Rotating Individual Components
- Rotating Individual Components by Dragging
- Rotating Individual Components Using the Rotate Component Tool
- Moving and Rotating Individual Components Using the Triad
- Assembly Visualization
Assembly Modeling-II
- Advanced Assembly Mates
- Applying the Symmetric Mate
- Applying the Width Mate
- Applying the Distance Mate
- Applying the Angle Mate
- Applying the Path Mate
- Mechanical Mates
- Applying the Cam Mate
- Applying the Gear Mate
- Applying the Rack Pinion Mate
- Applying the Screw Mate
- Applying the Hinge Mate
- Creating Sub-assemblies
- Bottom-up Sub-assembly Design Approach
- Top-down Sub-assembly Design Approach
- Inserting a New Sub-assembly
- Deleting Components and Sub-assemblies
- Editing Assembly Mates
- Replacing Mated Entities
- Editing Components
- Editing Sub-assemblies
- Dissolving Sub-assemblies
- Replacing Components
- Creating Patterns of Components in an Assembly
- Feature Driven Pattern
- Local Pattern
- Copying and Mirroring Components
- Copy a Component with Mates
- Simplifying Assemblies using the Visibility Options
- Hiding Components
- Suppressing and Unsuppressing the Components
- Changing the Transparency Conditions
- Changing the Display States
- Checking Interferences in an Assembly
- Checking the Hole Alignment
- Creating Assemblies for Mechanism
- Analyzing Collisions Using the Collision Detection Tool
- Creating the Exploded State of an Assembly
- Creating the Explode Line Sketch
Working With Drawing Views-I
- The Drawing Mode
- Starting a Drawing Document
- Starting a New Drawing Document Using the New Solid Works Document
- Dialog Box
- Starting a New Drawing Document from the Part/Assembly Document
- Types of Views
- Model View
- Projected View
- Section View
- Aligned Section View
- Auxiliary View
- Detail View
- Broken View
- Broken-out Section View
- Crop View
- Alternate Position View
- Generating Standard Drawing Views
- Generating Model Views
- Using the View Palette to Place the Drawing Views
- Generating the Three Standard Views
- Generating Standard Views Using the Relative View Tool
- Generating Standard Views Using the Predefined View Tool
- Generating Derived Views
- Generating Projected Views
- Generating Section Views
- Generating Aligned Section Views
- Generating Broken-out Section Views
- Generating Auxiliary Views
- Generating Detail Views
- Cropping Drawing Views
- Generating Broken Views
- Generating Alternate Position Views
- Generating Drawing Views of the Exploded State of an Assembly
- Working with Interactive Drafting in Solid Works
- Editing and Modifying Drawing Views
- Changing the View Orientation
- Changing the Scale of Drawing Views
- Deleting Drawing Views
- Rotating Drawing Views
- Manipulating the Drawing Views
- Modifying the Hatch Pattern in Section Views
- Properties Rollout
- Options Rollout
Working With Drawing Views-II
- Adding Annotations to Drawing Views
- Generating Annotations Using the Model Items Tool
- Adding Reference Annotations
- Aligning the Dimensions
- Editing Annotations
- Adding the Bill of Materials (BOM) to a Drawing
- Table Template Rollout
- Table Position Rollout
- BOM Type Rollout
- Configurations Rollout
- Part Configuration Grouping Rollout
- Keep Missing Item Rollout
- Item Numbers Rollout
- Setting Anchor Point for the BOM
- Linking Bill of Materials
- Adding Balloons to the Drawing Views
- Adding Balloons using the Auto Balloon tool
- Adding New Sheets to the Drawing Views
- Editing the Sheet Format
- Creating User-Defined Sheet Formats
Equations, Configurations, And Library Features
- Equations and Configurations
- Working with Equations
- Linking Dimensions
- Working with Configurations
- Creating Configurations by Using Design Tables
- Changing the Suppression State by Using the Design Table
- Editing the Design Table
- Deleting the Design Table
- Changing the Suppression State of a Component without Invoking the
- Design Table
- Changing the Visibility of Components in Different Configurations of an
- Assembly
- Library Features
- Creating a Library Feature
- Placing Library Features in a Part
- Editing the Library Features
- Dissolving the Library Features
Working With Blocks
- Introduction to Blocks
- Blocks Toolbar
- Saving a Sketch as a Block in the design Library
- Creating Mechanisms by using Blocks
- Creating the Rack and Pinion Mechanism
- Creating the Cam and Follower Mechanism
- Applying Motion to Blocks
- Creating Parts from Blocks
- Selected Blocks
- Block to Part Constraint
Sheet Metal Design
- Sheet Metal Design
- Designing the Sheet Metal Components by Creating the Base Flange
- Creating the Base Flange
- Understanding the Feature Manager Design tree of a Sheet Metal Component
- Creating the Edge Flange
- Creating Tabs
- Creating the Sketched Bend
- Creating the Miter Flange
- Creating Closed Corners
- Creating Hems
- Creating the Jog Bend
- Breaking the Corners
- Creating Cuts on the Planar Faces of the Sheet Metal Components
- Creating Lofted Bends
- Creating a Flat Pattern View of the Sheet Metal Components
- Creating Sheet Metal Components from a Flat Sheet
- Creating a Sheet Metal Component From a Flat Part
- Converting a Part or a Flat Part into Sheet Metal by Adding Bends
- Adding Bends to the Flattened Sheet Metal Component
- Unbending the Sheet Metal Part Using the No Bends Tool
- Creating a Sheet Metal Component By Designing it as a Part
- Types of Bends
- Converting a Solid Body into a Sheet Metal Part
- Designing a sheet Metal Part from a Solid Shelled model
- Ripping the Edges
- Creating Cuts in Sheet Metal Components Across the Bends
- Creating Cuts in a Sheet Metal Component Created from a Solid Model
- Creating Cuts in a Sheet Metal Component Created Using the Base Flange
- Creating Cylindrical and Conical Sheet Metal Components
- Generating the Drawing View of the Flat Pattern of the Sheet Metal Components
Surface Modeling
- Surface Modeling
- Creating an Extruded Surface
- Creating a Revolved Surface
- Creating a Swept Surface
- Creating a Lofted Surface
- Creating a Boundary Surface
- Creating a Planar Surface
- Creating a Fill Surface
- Creating a Radiated Surface
- Offsetting Surfaces
- Trimming Surfaces
- Untrimming Surfaces
- Extending Surfaces
- Knitting Surfaces
- Filleting Surfaces
- Creating a Mid-Surface
- Deleting Holes from Surfaces
- Replacing Faces
- Deleting Faces
- Moving and Coping Surfaces
- Mirroring Surface Bodies
- Adding Thickness to Surface Bodies
- Creating a Thicken Surface Cut
- Creating a Surface Cut