- Getting Ready to Render with V-Ray
- Critical V-Ray Concepts
- Key Lighting Tools
- Global Illumination
- The V-Ray Materials
- Quality Control with Image Sampling
- The Physical Workflow
- V-Ray's Effects Tools
- Using Render Elements
- V-Ray RT
1. Getting Ready to Render with V-Ray
- Installing V-Ray
- Setting up V-Ray
- Locating V-Ray's tools and features
- V-Ray's image-saving options
2. Critical V-Ray Concepts
- Image sampling explained
- Understanding subdivs
- Using the DMC Sampler
- Overview of color mapping
- Understanding the color-mapping modes
3. Key Lighting Tools
- Introduction to lighting in V-Ray
- Dealing with lighting problems
- Adding a spherical fill light
- Creating a mesh light
- Creating a skylight effect
- Working with the dome light
4. Global Illumination
- Global illumination (GI) explained
- Understanding primary and secondary bounces
- How irradiance mapping works
- Using irradiance mapping, part 1
- Using irradiance mapping, part 2
- How light cache works
- Using light cache
- Understanding brute force GI
- Using brute force GI
5. The V-Ray Materials
- Introduction to V-Ray-specific materials
- Creating a diffuse color
- Making reflective materials
- Blurring reflections
- Making clear and colored glass
- Creating a translucency effect
6. Quality Control with Image Sampling
- Introduction to image sampling
- Using the Fixed-Rate sampler
- How to use the Adaptive DMC sampler
- Working with the Adaptive Subdivision sampler
- Comparing image-sampling renders
7. The Physical Workflow
- The physical workflow explained
- Working with VRaySun and VRaySky
- Controlling the VRayPhysicalCamera
8. V-Ray's Effects Tools
- Depth of field: VRayPhysicalCamera
- Depth of field: using a perspective viewport
- Creating a motion blur effect
- Generating caustic effects
- Using VRayFur
- Stereoscopic 3D rendering
9. Using Render Elements
- Render elements workflow
- Preparing to composite
- Compositing V-Ray elements
- Putting extra elements to work
- Post-lighting a scene
10. V-Ray RT
- Overview of V-Ray RT
- Demonstrating the RT workflow
- Conclusion